CLASSES* Some feats which modify combos have been rebalanced. Feats affected are:
Guardian - Savage Counterstrike, Power Sweeps, Master Pikeman, Revenge, Crippling Thrusts.
Conqueror - Rend and Tear, Improved Bloody Hack,
Crippling Bloody Hack, Power Counterstrike, Devastate, Power Feint,
Improved Shield of Retribution, Improved Dancing Steel.
Dark Templar - Devourer's Might, Hexer's Might, Unholy Strength.
Barbarian - Atrocity, Grisly Wounds, Smash 'n Crush, Brutal Cyclone, Cyclone of Razors, Jagged Weapons.
Ranger - Barbed Arrows, Heavy Bolts, Knee-Capping.
Assassin - Vile Poisons, Vile Corruption.
Assassin* Grim Corruption's debuff effect now also applies a 10% snare. This
snare bypasses immunities and does not apply them upon expiring.
* Grim Corruption will now also apply an additional 40% snare. This
additional snare lasts 12 seconds and is affected by immunities.
* Assassins will now be able to change stances while hidden.
Barbarian* No escape will do its damage component even if the target has stun immunity running.
* Reaver Stance and Blood Rage will no longer persist through death and
after zoning. This change overrides the previous change to allow them
to persist.
Bear Shaman* You can now replace any kind of "Claw" buff with any other type of
"Claw" without having to cancel the current one you have running.
* Bewilder, Bloodthirst, and Ether Theft have had their combo steps
reduced. The damage of these combos have been adjusted because of this.
Dark Templar* Dark Burden's range has been increased from 8 meters to 15 meters.
* Investing a second feat point into Dark Burden now increases the snare value to 60%.
Demonologist* New Feat: Scorch, Improves the lingering Incinerate effect, allowing
it to apply Blistering Wounds. Blistering Wounds reduces the amount of
healing received by the target. This can be applied up to 5 times.
* Blazing Fire now additionally has a 33/66/100% chance to apply a lingering Incinerate effect to the target.
* The base casting time of Planar Shift has been reduced to 0.5 seconds from 1 second.
* Charged Storm Chains now additionally applies a 30% snare to enemies in the vicinity of the primary target.
* Black Ashes now additionally has a 50/100% chance to apply a lingering Incinerate effect to the target.
* Improved Waves of Flame now additionally has a 10/20/30/40/50% chance
per tick to apply a lingering Incinerate effect to the target.
* Blessing of Amher now additionally decreases the cooldown of Inferno of Amher by .25 seconds per feat point invested.
* Greater Flames now additionally applies the lingering Incinerate effect twice on the affected Fires of Gehenna spell.
* The damage multiplier granted by Greater Flames has been slightly
reduced, however the affected cast will have increased scaling from
bonus magical damage.
* Detonation has had its casting time removed, allowing it to be cast
instantly. The damage and scaling of Detonation has been adjusted to
compensate for this change.
* Let Them Burn now ticks every 2 seconds instead of every 3 seconds
and additionally applies the lingering Incinerate effect each time it
deals damage.
* Hands of the Underworld may now be cast instantly.
* Placing additional points in the Flame Body feat will decrease the casting time by .25 seconds per feat point invested.
* Agonizing Fiery Torment will now additionally decrease the casting time of Fiery Torment by .33/.66/1 second per rank.
* The Conflagration feat Demonic Frenzy has been renamed to Backdraft
and moved from tier 4 to tier 5 in the tree. This feat will now
additionally have a 33/66/100% chance to knockback targets damaged by
the Detonation spell. This knockback effect will scale in power based
on the damage inflicted by Detonation.
* The casting time of Gate of Hell has been reduced to 1.5 seconds from 2.5 seconds.
* Gate of Hell now causes an affected Demon to receive no healing while banished.
* The Set's Chosen feat will now additionally lower the damage inflicted on the Demonologist by Archfiend's Pact.
* The self-damage component of Archfiend's Pact is now a separate debuff on the player.
* The self-damage components of Pact with Set, Bloody Pact with Set,
and Archfiend's Pact are now based on a percentage of the
Demonologist's total health, rather than a flat amount.
* Break Pact can now additionally break the effect of Archfiend's Pact.
* Break Pact now costs a percentage of base mana instead of a flat amount of mana.
* The casting time of Break Pact has been reduced to 0.5 seconds from 2 seconds.
Guardian * Fixed a bug where fear immunity would be put on the player casting Overwhelming Shout.
* The cost of Guard I has been reduced to 5.7% of your base stamina.
Herald of Xotli* Damage over time from Burn to Death has been increased significantly.
* Damage over time from Spreading Flames has also been increased.
* Pillar of Infernal Flames III finisher animation has been reduced in
length. The finisher damage has been adjusted because of this.
* Burn to Death V finisher animation has been reduced in length. The damage over time has been adjusted because of this.
* Reduced the cost of Body and Spirit Wrack II from 16.2% to 15.8% of your base stamina.
* Reduced the cost of Burn to Death from 10.8% to 10.4%.
* The cost of Hell Strikes I have been lowered to 8.3% from 8.8% of your base stamina.
* Dread Visage will now slow affected targets by 50% in addition to the fear effect.
* Hellfire now reduces the casting time of Hellfire Breath by .5
seconds per rank, resulting in Hellfire Breath being instant cast with
5 points invested.
* Demon Maw's casting time has been reduced to 1 second from 3 seconds.
* The duration of the temporary effect granted from casting Hellfire
Breath with Demon Maw active has been increased to 10 seconds.
* The casting time of Dread Visage has been reduced to 0.5 seconds. The cooldown has been increased to 60 seconds.
* Added a 5/10/15/20/25% healing debuff to Herald of Xotli’s Spitfire.
The amount debuffed is based on the number of feat points invested in
this feat.
* Spitfire is now a spell instead of a clickable. The spell has a 7 meter range.
* Spitfire now has a 45 second reuse time.
* Spitfire now lasts 15 seconds on the target.
* Spitfire’s damage has been readjusted due to the above changes.
* Flame Lash damage has been increased significantly and the damage now scales better with more Flame Lash stacks.
Necromancer* Freeze is now a full stun instead of a mez. Duration is down to 5.5s, range is 25 meters.
Ranger* Evasive Action should not go on cooldown when executed during cc effects such as stun, fear etc.
* Added a 5% healing debuff effect to Ranger’s Fire Stance proc. This effect can stack up to 5 times.
* Flame Barrage will now apply a 25% healing debuff to the target.
* Flame Barrage and the accompanying damage over time effect have had their damage increased significantly.
PVP* It should no longer be possible to engage in pvp on pvp servers inside raid instances.
* No PvP xp reward will be given if a guard helped you kill someone.
* Fixed a bug where murderers could sometimes resurrect at normal
resurrection points even if there was a murderer resurrection point in
the playfield.
* The criminal buff will now be correctly reset to 5 minutes if you hit your target again while you have the buff.
* All guards in Connall's Valley, Conarch Village, Old Tarantia, and Khemi will now attack players when appropriate.
* The NPC call "Fenor" in Conall's Valley is now tagged as a Redeemer.
* Connall's Valley only has "Fine" vendors in the shady camp now.
* All Black Marketers are now called Black Marketeers.
* Unscrupulous merchants in Lacheish, Purple Lotus, and Poitain can now
enter their commercial enterprises in earnest with murderers (ie. the
vendors are now usable).
* Eiglophian Mountains: Shady camp now has a Redeemer.