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 Test Server Update 3

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razvanp
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PostSubject: Test Server Update 3   Thu Oct 02, 2008 5:44 pm

Preliminary Update Notes for Update 3
**These notes do not necessarily reflect the final version that will be deployed on Live**


GENERAL
* Fixed several causes of crashes and assert errors.
* Many exploit fixes have been included in this update.
* The drunken animation will now play when you are seated.
* All reactive damage and healing gems can now proc their effect a maximum of once every 5 seconds.
* The logout timer has been changed from 30 seconds to 15 seconds.
* Female characters should no longer display jaw movements when idle.
* After each language change on your client, all skill/ability/spell items will now update to the proper language.
* Fixed a cursor lockup issue that occurred with invert right mouse button.
* The following emotes now work for both male and female characters: cheer, excitedclap, excited (formerly jig_f), flirt, hugefish, lightheaded, pushaway, and trance.
* Male characters doing /emote clap will no longer play two different clapping animations on top of each other.
* Fixed the OOC chatgroup; you can now talk to any players in any instance of the same playfield you are currently in.
* The Field Manual has had several text errors corrected.
* Fixed an issue where you did not drown when swimming under water for a long time.
* Fixed an issue where some players heard random audible sound clicks.
* Party people rejoice - proper drunkenness has been implemented!
* We now have much more variety with combat music, with different combat music playing according to what playfield the player is in.
* /stuck now checks to see if you could move normally before trying to make you unstuck.
* /follow should work after zoning, while grouped.
* Jumping into water will no longer drain stamina.
* Last played character will now have focus when you log in to character selection.
* Many of the spells used by raid bosses will now ignore line of sight-checks, thus making it impossible to avoid them by hiding behind pillars and such.
* Many of the spells used by raid bosses will now be impossible to fully resist.
* Added sounds to male and female characters' drunken states.

COMBAT
* Shield of the Risen has been changed to make resurrection pads safer. It will now not time out if you are within close distance to a resurrection pad, unless you perform a hostile action or get hit by an NPC.* Pet users: Your permanent pets will now follow you when you zone, and if they are alive when you die, will reappear when you resurrect. Temporary pets do not follow you when zoning, nor reappear after your death.
* Added stealth fatality animations. Now players will have a chance of doing a fatality on human enemies whenever they attack them from the stealth/sneak-hiding mode.
* Soldier classes : You can now toggle off Frenzy and Defensive stance while standing with your weapons sheathed.
* Pets will again take up positions slightly behind you.
* Adjusted the pet placement to allow the pets to bunch up a bit more.
* If resurrected with a spell, you are not silenced anymore after the resurrection is done.
* Further tweaked the visual clientside lag for white damage that affected longer chained combos.
* You should not be able to break fear or stun by spamming attacks/combos anymore.
* Casting concentration will once again have an effect.
* A number of clickable abilities have had their criteria checks changed to no longer allow them to be used while affected by crowd control abilities.
* You can now only receive the benefit from Momentum (double-tap forward) and Sidestep (double-tap sideways) once every 6 seconds.
* Added a 6 second internal cooldown to the double-tap backwards Evasion buff.
* The double-tap backwards evasion buff now increases evade chance by 25% (down from 50%).
* When pets turn 'green' because the owner is not on the observers client, they will still be able to be damaged by enemies.
* Pets have gotten a soft distance cap based on the distance between the owner and the target. When the distance of 40+ meters is passed, the pets will start considering turning back.
* Pets will no longer try to attack dead targets.
* Pets are no longer affected by shields.
* When others hit your pet with spells or physical hits, the combat messages should go to their correct channels.
* Offhand weapons will now deal their correct damage type when they proc.
* Fixed melee pets so they can attack destructibles. Fixed spellcasting pets so they will do spell damage (DPS hit) on destructibles.
* Pressing block to abort a double-tap dodge will also abort the buff you get from it.
* The way crowd control and immunities work has been changed. All player stuns, fears, roots, snares, and charms will now break if the victim's health is reduced by a certain percentage (depending on the effect type).
* Immunity buffs will now, in general, last a bit less time, since they are applied at the start of the crowd control, and not at the end.
* It is no longer possible to apply a new crowd control debuff of the same type before the previous one runs out and immunity has been applied.

Soldier (General)
* Soldiers can no longer change their stance while stunned.
* Soldiers can no longer change their stance while feared.

Assassin
* Death's Gaze will now always fear the target.

Demonologist
* Storm Chains casting time has been reduced from 2 seconds to instant.
* Shrink is now a permanent buff on the caster. This effect on the pet effect will not be able to be removed, but will be fixed in an upcoming update. With pets now zoning with you, we feel it is better to get Shrink persistent for those who choose to use it.
* Forced Summoning is now a permanent buff on the caster. This effect can be toggled by canceling the buff in the GUI.
* Demonologists now have a spellweaving of their own.

Necromancer
* Your pets will no longer automatically defend themselves (but they will still defend you if you are attacked).

Ranger
* Pitch Pot is now working.
* All ranger traps now have a 45s cooldown.
* Global trap cooldown reduced to 5 seconds.
* All trap effects should affect up to two targets.
* AoE range for all trap effect is 5 meters for any rank. Spending more feat points in trap feats will increase the trap size like before.
* Fire trap damage increased.
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razvanp
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PostSubject: Re: Test Server Update 3   Thu Oct 02, 2008 5:45 pm

GUI
* When others hit your pet with spells or physical hits, the combat messages should go to their correct channels.
* Added player tooltips. Player tooltips can be displayed via the mouse or in a fixed location. When in a fixed location they can be made floating (and thus movable) by pressing the 'Toggle character tooltip lock' hotkey.
* Combat log will now reveal if and how a mob has evaded your attack.
* Shield indication will now appear on targetted players in cases where you are allowed to attack said player.
* All loot-chests should now open properly when used, and they will no longer appear to be empty.
* Spell icons on toolbars are now grey if the user does not have enough mana to cast them.
* The pet gui should no longer disappear when zoning in some areas.
* You will now receive an onscreen message when your quest journal is full.
* Raids : Raid leader can now drag'n'drop raid members between teams using ALT+left mouse drag. Dropping on another member results in a member swap.
* Dropping on an empty slot (automatically expanded when hovering over an other team) results in a member movement.
* Added new graphics for the more detailed versions of the team list.
* Added new option on Interface/HUD options to set the desired team list type. Options are:
---Minimal - the short one used so far
---Normal - bigger HP bars, longer names
---Detailed - Normal + stamina and mana bars
* All team list options display all debuffs beside the characters.
* Pet list window can now be moved by player, and should not overlap the team gui anymore.
* Information about a player's level is now correctly updated on the friends/guild interface and the group window.
* Changing loot mode for raids now works correctly.
* "Item Level" will no longer be displayed if there's no item level to show in an item tooltip.
* You can now assist others even when they selected their target before they came into your view.
* Added new option in Interface/HUD options to display movable target's target portrait.
* When locked, shortcutbars can't be moved or reorientated.
* Find Character command can now find a Raid Leader.
* Items which require the character to be of a specific class will now display this property as "Class Type" in the item tooltip.
* Recipe view and Tradeskill View guis will now remember their previous positions.

Items
* Only the team/raid members who were actually present for a kill will now get loot rights for dropped items. Additionally, loot owned by raids will no longer eventually be lootable by everyone.
* Potions will now say "Potion (Spellcasters Only)" in red if you can't use them and just "Potion" if you can. They should also display their level requirement if set.
* Small Chests will now open visually, and they should also have an updated look.

Mounts
* Mounted characters should no longer stand up on the back of their mount if entering combat-mode while unarmed.

PVP / MASSIVE PVP

PvP Progression
* The Notoriety system has been re-enabled for this update. You will once again see yourself flagged as a Criminal or Murderer.
**Theres more notes not gunna list them all here**

Massive PVP
* It's now possible to use the gate lever while mounted.
(Tarkas note: I just hope this applies to guild city gates too.)

Tradeskills
* Changed the sale fee for stacked items to a more appropriate fee.
* The item Alchemist's Cache is now Notrade. This does not affect the items inside it.
* Lacheish Plains, Poitain, and Purple Lotus Swamp have some new NPCs that allow you to unlearn tradeskills. These NPCs can be found near the resurrection slabs in the NPC villages.
* Gems can now be sold to vendors.
* Tradeskill items sold by vendor appear gray now.
* Gems can no longer be added to items from bank or guild bank - only from the backpack and tradeskill inventories.


And the above are just SOME of the list of updates, fixes and bugs.......All I can say is well done FC, can't wait to see it go to live.
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despisedicon(blackcloud)
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PostSubject: Re: Test Server Update 3   Fri Oct 03, 2008 10:22 am

le fac ei pa toate astea ?? ? Shocked
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razvanp
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PostSubject: Re: Test Server Update 3   Fri Oct 03, 2008 10:30 am

pei cica astea ar fi pe test acum , si sa vedem ce baga pe live
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razvanp
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PostSubject: Re: Test Server Update 3   Sat Oct 04, 2008 6:36 pm

raiders of the lost bug Guild ! Very Happy

cateva imagini ............





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razvanp
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PostSubject: Re: Test Server Update 3   Sat Oct 04, 2008 6:37 pm





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Bladeus
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PostSubject: Re: Test Server Update 3   Sat Oct 04, 2008 7:28 pm

tu ai cal de 150g pe live server ?
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Nebiru
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PostSubject: Re: Test Server Update 3   Sat Oct 04, 2008 8:14 pm

Pai de cand nu ai intrat tu s-au schimbat multe , am descoperit un bug super tare care iti da f multi bani si avem si noi peste 300 G fiecare ...Acum iti permiti un cal din asta ^^
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PostSubject: Re: Test Server Update 3   Sun Oct 05, 2008 9:47 am

taci roakare din gura ca i miss u too Smile)) . ma nervezi si o pun pe malteza asta din pat sa te tina ocupa vreo saptamana \Smile )0 . m-am imbatat cu hash i nnse a ara asta . #

deci n u sunt beat . da mie sete rau. iar astia daca inventeaza un baug in age mai intai imi dau mie mail pt aprobare lp:__) .. . hehrhe
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PostSubject: Re: Test Server Update 3   Sun Oct 05, 2008 12:45 pm

Hehe , pai te asteptam inapoi...
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PostSubject: Re: Test Server Update 3   Mon Oct 06, 2008 10:10 am

Raid Changes in Update 3
Putting this in an easy to look space for y'all so you know what changes have been put in this update cycle so far. And just easy access to know what to keep an eye on when raiding one of these dungeons.

* Most Raid bosses will now attack and move at the same time.
* Chatha - The Strength in numbers buff has been improved. Chatha's second form now knockbacks players with the correct strength. Chatha's second form does a bit more damage.
* Excorant the Gargoylemaster - Gargoyles have gotten stronger. The Blood-Fused Gargoyle now behaves differently. Excorant will use his Earthen Curse at a slightly higher frequence.
* Incubus Succubus - Reset mechanics fixed. The Cambions now behave as they should.
* Kyllikki should summon adds after 20 seconds, and then 20 + random(5) seconds after one of them is killed.
* Kyllikki: Champion should now properly remove the Sadism effect upon reset. Added particle effect to the sadism buff (more stacks = more particles).
* Kyllikki: White hand Spellguards should properly reset when they have no hated target.
* Kyllikki: White hand Priests should properly reset when they have no hated target.
* Sabazios now has an additional spell that he casts, and his snakes have gotten weaker.
* Sabazios Poison vulnerability now has a better name.
* Seruha - Seruha has received a new powerful spell, Ripped from within.. beware! Both she and her minions have new abilities.
* Vistrix: Vistrix should act a bit more consistently when his attacker with the most agro dies.
* Yahkmar now does "Shake" on a timer. The shake is performed more often when more than 10 players are closer to Yakhmar than 12 meters. This shake ability should now have a much less adverse effect on framerate.
* Yakhmar should no longer try to attack dead targets.
* Yakhmar adds now have a ranged fallback if they can't reach their target.
* Yakhmar should now agro when players try to walk past him.
* Yakhmar's adds now properly choose a random initial target. They also have had their melee attack range to 4 meters (since they now have a ranged fallback).
* Yakhmar's add will now delay a little while after spawning before attacking players.
* Yakhmar will now correctly lock the instance when attacked.
* Yaremka the Soul Eater now enrages less frequently.
* Kyllikki should now properly remove all HOTs upon reset. She will also summon adds with the proper delay.
* Kyllikki: The mobs before Honorguard will no longer respawn after he has been killed.
* Killing Kyllikki now stops the trash earlier in the dungeon from respawning.
* Yakhmar now ignores the Necromancer "Frenzy" ability.
* Vistrix now ignores the Necromancer "Frenzy" ability.
* Kyllikki now ignores the Necromancer "Frenzy" ability.
* Champion of the Honorguard now ignores the Necromancer "Frenzy" ability.
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PostSubject: Re: Test Server Update 3   Wed Oct 08, 2008 12:31 pm






















Update 3.25 Notes







Preliminary Update Notes for Update 3.25
**These notes do not necessarily reflect the final version that will be deployed on Live**
Previous update notes for this cycle: Update 3.0, Update 3.19,Update 3.21.

TESTLIVE ONLY
* Maro (80) and Mara (37) should give you the Phoenix Medallion so you can continue to the level 30 destiny quests.
* Maru (pvp level 3 + 5 gold npc) will not speak to players below level 20.
* Mara (37) will boost players level 20 and under to level 37.
* Maro (80) will boost players to 80, as long as they are under level 37.
* Headless Harlots should no longer occasionally appear near the leveling npcs.
* Leveling NPCs will no longer bind you to Tortage
* Leveling NPCs should now teleport you to the city belogning to your race.



GENERAL
* Female faces in character creation on Testlive should now appear the way they used to look.
* The Tarantia Sewers are now a group instance, and mobs inside will not respawn.


COMBAT
* Fixed a bug that occasionally got you stuck in the charge pose when charging a target from minimum range.
* The timing of special effects (like knockbacks) on multihit combo attacks has been fixed.
* Column spells (like Lance of Mitra) now work again.



GUI
* A tutorial will pop whenever your first murder points are accumulated.
* Shield indication will now appear on targetted players in cases where you are allowed to attack said player.



ITEMS
* The supply of Aqua Regia for the Exceptional Alchemist's Cache has dried up a bit, and it will now be rarer.
* Adjusted abnormally high drop chance on NPC "Mercenary" in Zingaran camps.
* Lion's Blood is now called Feral Blood, and drops off members of the cat family.
* Reverted visual look change on a Herald of Xotli 2HE sword.
* Enemy Caster NPC's will now drop "Crude, Minor and Major Alchemist
Caches", which contain various alchemical reagents. The quality of the
Cache will vary at different mob-levels. In addition, the Casters will
also have a chance to drop an "Exceptional Alchemist Cache".
* Enemy Non-caster NPC's will now drop an "Offal Creel" item, similar
to the "Exceptional Alchemist Cache", containing specific types of
alchemical reagents.
* Long Bows and Short Bows have had their graphics switched so Long
Bows are actually longer than the Short ones, as one would expect them
to be.



MASSIVE PVP
* Battlekeeps will no longer have NPC guards.



MOUNTS
* Mammoth Charge and Rhino Charge should not go on cooldown when the ability fails.



NPC/MOBS
* Damage from conquerer-type NPC auras has been vastly decreased. They should also no longer spam aura buffs.
* The Swamp Demons in Purple Lotus Swamp are no longer pacifists.
* Rebalanced Champion of the Honorguard.
* Oasis of Zaara: Robroten's heal is now a bit stronger, but no longer instantly cast.
* Poitain: Wandering Cartographer is now attackable.
* The City Stewards that teleport you into the resource and building
playfields have been updated so that the player character now faces
away from the door he came through.
* Cistern : Renato should now be able to attack players/not reset in
phase 2. Renato should now remove his impatient buff upon reset.
* Lacheish: The howlers in Lacheish no longer have head-scratching animation issues.



QUESTS
* Destiny Quest Soldier: Valeria will no longer leave dialog early to fight or charge blindly into battle at the Lighthouse.



TRADESKILLS
* Alchemy crafting now has distinct potions that stack up to 100, and
are slightly better than the regular vendor bought and dropped potions.
This difference has been taken from the regular potions, and as a
result these have been lowered in effect by 10%.
* Anti-Crafter NPC's have been placed near the normal resurrection
slabs in Brandoc, Caenna and Nakaset. Use these to untrain tradeskills!
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PostSubject: Re: Test Server Update 3   Wed Oct 08, 2008 12:31 pm










CLASSES
* Some feats which modify combos have been rebalanced. Feats affected are:
Guardian - Savage Counterstrike, Power Sweeps, Master Pikeman, Revenge, Crippling Thrusts.
Conqueror - Rend and Tear, Improved Bloody Hack,
Crippling Bloody Hack, Power Counterstrike, Devastate, Power Feint,
Improved Shield of Retribution, Improved Dancing Steel.
Dark Templar - Devourer's Might, Hexer's Might, Unholy Strength.
Barbarian - Atrocity, Grisly Wounds, Smash 'n Crush, Brutal Cyclone, Cyclone of Razors, Jagged Weapons.
Ranger - Barbed Arrows, Heavy Bolts, Knee-Capping.
Assassin - Vile Poisons, Vile Corruption.


Assassin
* Grim Corruption's debuff effect now also applies a 10% snare. This
snare bypasses immunities and does not apply them upon expiring.
* Grim Corruption will now also apply an additional 40% snare. This
additional snare lasts 12 seconds and is affected by immunities.
* Assassins will now be able to change stances while hidden.


Barbarian
* No escape will do its damage component even if the target has stun immunity running.
* Reaver Stance and Blood Rage will no longer persist through death and
after zoning. This change overrides the previous change to allow them
to persist.


Bear Shaman
* You can now replace any kind of "Claw" buff with any other type of
"Claw" without having to cancel the current one you have running.
* Bewilder, Bloodthirst, and Ether Theft have had their combo steps
reduced. The damage of these combos have been adjusted because of this.


Dark Templar
* Dark Burden's range has been increased from 8 meters to 15 meters.
* Investing a second feat point into Dark Burden now increases the snare value to 60%.


Demonologist
* New Feat: Scorch, Improves the lingering Incinerate effect, allowing
it to apply Blistering Wounds. Blistering Wounds reduces the amount of
healing received by the target. This can be applied up to 5 times.
* Blazing Fire now additionally has a 33/66/100% chance to apply a lingering Incinerate effect to the target.
* The base casting time of Planar Shift has been reduced to 0.5 seconds from 1 second.
* Charged Storm Chains now additionally applies a 30% snare to enemies in the vicinity of the primary target.
* Black Ashes now additionally has a 50/100% chance to apply a lingering Incinerate effect to the target.
* Improved Waves of Flame now additionally has a 10/20/30/40/50% chance
per tick to apply a lingering Incinerate effect to the target.
* Blessing of Amher now additionally decreases the cooldown of Inferno of Amher by .25 seconds per feat point invested.
* Greater Flames now additionally applies the lingering Incinerate effect twice on the affected Fires of Gehenna spell.
* The damage multiplier granted by Greater Flames has been slightly
reduced, however the affected cast will have increased scaling from
bonus magical damage.
* Detonation has had its casting time removed, allowing it to be cast
instantly. The damage and scaling of Detonation has been adjusted to
compensate for this change.
* Let Them Burn now ticks every 2 seconds instead of every 3 seconds
and additionally applies the lingering Incinerate effect each time it
deals damage.
* Hands of the Underworld may now be cast instantly.
* Placing additional points in the Flame Body feat will decrease the casting time by .25 seconds per feat point invested.
* Agonizing Fiery Torment will now additionally decrease the casting time of Fiery Torment by .33/.66/1 second per rank.
* The Conflagration feat Demonic Frenzy has been renamed to Backdraft
and moved from tier 4 to tier 5 in the tree. This feat will now
additionally have a 33/66/100% chance to knockback targets damaged by
the Detonation spell. This knockback effect will scale in power based
on the damage inflicted by Detonation.
* The casting time of Gate of Hell has been reduced to 1.5 seconds from 2.5 seconds.
* Gate of Hell now causes an affected Demon to receive no healing while banished.
* The Set's Chosen feat will now additionally lower the damage inflicted on the Demonologist by Archfiend's Pact.
* The self-damage component of Archfiend's Pact is now a separate debuff on the player.
* The self-damage components of Pact with Set, Bloody Pact with Set,
and Archfiend's Pact are now based on a percentage of the
Demonologist's total health, rather than a flat amount.
* Break Pact can now additionally break the effect of Archfiend's Pact.
* Break Pact now costs a percentage of base mana instead of a flat amount of mana.
* The casting time of Break Pact has been reduced to 0.5 seconds from 2 seconds.


Guardian
* Fixed a bug where fear immunity would be put on the player casting Overwhelming Shout.
* The cost of Guard I has been reduced to 5.7% of your base stamina.


Herald of Xotli
* Damage over time from Burn to Death has been increased significantly.
* Damage over time from Spreading Flames has also been increased.
* Pillar of Infernal Flames III finisher animation has been reduced in
length. The finisher damage has been adjusted because of this.
* Burn to Death V finisher animation has been reduced in length. The damage over time has been adjusted because of this.
* Reduced the cost of Body and Spirit Wrack II from 16.2% to 15.8% of your base stamina.
* Reduced the cost of Burn to Death from 10.8% to 10.4%.
* The cost of Hell Strikes I have been lowered to 8.3% from 8.8% of your base stamina.
* Dread Visage will now slow affected targets by 50% in addition to the fear effect.
* Hellfire now reduces the casting time of Hellfire Breath by .5
seconds per rank, resulting in Hellfire Breath being instant cast with
5 points invested.
* Demon Maw's casting time has been reduced to 1 second from 3 seconds.
* The duration of the temporary effect granted from casting Hellfire
Breath with Demon Maw active has been increased to 10 seconds.
* The casting time of Dread Visage has been reduced to 0.5 seconds. The cooldown has been increased to 60 seconds.
* Added a 5/10/15/20/25% healing debuff to Herald of Xotli’s Spitfire.
The amount debuffed is based on the number of feat points invested in
this feat.
* Spitfire is now a spell instead of a clickable. The spell has a 7 meter range.
* Spitfire now has a 45 second reuse time.
* Spitfire now lasts 15 seconds on the target.
* Spitfire’s damage has been readjusted due to the above changes.
* Flame Lash damage has been increased significantly and the damage now scales better with more Flame Lash stacks.


Necromancer
* Freeze is now a full stun instead of a mez. Duration is down to 5.5s, range is 25 meters.


Ranger
* Evasive Action should not go on cooldown when executed during cc effects such as stun, fear etc.
* Added a 5% healing debuff effect to Ranger’s Fire Stance proc. This effect can stack up to 5 times.
* Flame Barrage will now apply a 25% healing debuff to the target.
* Flame Barrage and the accompanying damage over time effect have had their damage increased significantly.



PVP
* It should no longer be possible to engage in pvp on pvp servers inside raid instances.
* No PvP xp reward will be given if a guard helped you kill someone.
* Fixed a bug where murderers could sometimes resurrect at normal
resurrection points even if there was a murderer resurrection point in
the playfield.
* The criminal buff will now be correctly reset to 5 minutes if you hit your target again while you have the buff.
* All guards in Connall's Valley, Conarch Village, Old Tarantia, and Khemi will now attack players when appropriate.
* The NPC call "Fenor" in Conall's Valley is now tagged as a Redeemer.
* Connall's Valley only has "Fine" vendors in the shady camp now.
* All Black Marketers are now called Black Marketeers.
* Unscrupulous merchants in Lacheish, Purple Lotus, and Poitain can now
enter their commercial enterprises in earnest with murderers (ie. the
vendors are now usable).
* Eiglophian Mountains: Shady camp now has a Redeemer.
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PostSubject: Re: Test Server Update 3   

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Test Server Update 3
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